Dur-Kurigalzu - Assassin's Creed Mirage

Dur-Kurigalzu - Assassin's Creed Mirage

Assassin's Creed : Mirage - Dûr-Kurigalzu
--------------
Dur Kurigalzu is one of the most iconic landmark in the wilderness around Bagdad, I had the chance to work on it closely with Quentin Donnaint who made all the 3D modeling and Robert Farrand who made the specific shader to support all the materials I created. This piece have a special place in my heart
https://www.artstation.com/quentindonnaint
https://www.artstation.com/vayevn

--------------
Responsabilities :

►Research
►Texture Creation
►Polish / Debug
--------------
Assassin's Creed Mirage was a huge team effort, I would particularly like to thank and congratulate the teams I had the pleasure to work with at Ubisoft Sofia, Ubisoft Singapore, Ubisoft Philippines and Ubisoft Bordeaux for their incredible work and constant support during this adventure.
--------------
Bordeaux Art Team :
►Art Directors :
Jean-Luc Sala, Salomé Strappazzon, Guillaume Drouin
►Art Leads :
Alexandre Lutz, Benjamin Chavigner, Carol Nunez
►Texture :
Camille Arnoux, Ludovic Petiot, Vadim Tougeron
►Lighting :
Océane Leflon, Inès Helmer, Pierre Espaignet, Justine Cannarella
►FX :
Gregory Piche, Anais Riff, Hugo Marouze, Felix Chamerois
►Level Art :
Frederic Braud, Clement Borja, Quentin Donnaint, Jordann Jacobe, Amancio De Almeida, Corentin Marquet, Robert Farrand, Gaetan Perrot, Cristel Mrowka, Julie Capitaine, Helene Oger, Jerome Rajcek, Maxence Rey-millet, Nathanael Millet
► Object Bank:
Julien Delannoy, Sylvain Antoine, Sottheavid Chhuon, Axel Suzanne, Lea Fages